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Fair warning, Spoilers ahead! Here is a quick refresher on some of the questions we have after the base game. What they are however, is still a secret. Justin says he has been toying with some coolers narrative and gameplay ideas that he has been toying with since the beginning.
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Katana Zero DLC Is Almost Half The Size Of The Original Game, Will Still Be Free The Rocket impacts Zero and explodes, killing him. In it we see Zero facing off against a new type of enemy that wields a rocket launcher. But based on the new images, the DLC appears to be at least partially in a secret weapons testing lab. More on what we hope those questions could be later. While no release date was announced, we did get a feel for how far through production the DLC is. Continuing off of the last's point's theme, Justin Stander is clearly a talented young developer with strong vision and work ethic.He confirmed we still have a long wait. Twitter user PainterX commented, "Yo you guys are solid.
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Even when the patch introduced an unexpected new bug, fans of the game praised the team's quick response to the issue.
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Within a few months of the game's release, a free new update was released that not only fixed minor bugs, but also added a hard mode, speed-run mode, and most importantly of all - an option to pet the in-game cat. Nevertheless, Askiisoft managed to release a fully-functional, relatively bug-free game off of launch. With any indie game, a small team and low budget make it difficult to stick the landing perfectly. Most importantly, you can pet the cat now. Although time-manipulation mechanics are nothing new in video games, I have to give Katana ZERO some praise for its seamless implementation of them They add a new level of complexity that helps the game's combat stand out from similar indie platformers. The dive-roll seems to allow the character to move quicker in time, yet the time-slowing drug ability allows you to make better choices mid-combat - not to mention deflect bullets back at your enemies. Time-manipulation is the key component as to why the combat feels so good. The title's mechanics are solid and very addicting, providing the player with immense satisfaction when hurtling through enemy-laden rooms. Yes, Katana ZERO 's strength lies in its atmosphere, yet it doesn't drag its feet in the realm of combat and movement.
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My DLC and Premium Skin Ideas.Ĭomplaints against the "art-over-everything" approach - popular in many indie games - usually revolve around lackluster gameplay. Dying actually feels just as cool as clearing a room in some cases - not something I would claim often. This mechanic is also explained throughout the game's story, having to do with a drug called "Chronos" which deals with time manipulation and precognition. Upon clearing a room, the player will see their actions replayed through the camera, with "Yes, that should work" appearing on the screen If the player dies, the footage will rapidly rewind and the player will begin again. With each room, the player's actions are presented as a planning phase through a camera lens. Cyberpunk 2077 DLC Leaks On Epic Games Store, Here's What's Coming Justin cleverly weaves story elements into a practical way to quickly get the player back into action, offering an impressive solution to the monotony of retracing steps.
Dying and respawning is a known immersion-destroyer in most combat-centric games, yet it is expertly handled in Katana ZERO. Even just booting up the game up launched me into retro paradise - a somber saxophone and melancholy piano chug along while a neon sign flickers. Composed by both Bill Kiley and LudoWic, the jams heard throughout certainly add to the "I'm-a-badass-samurai-in-a-city" aesthetic. On top of the impressive visuals, the synthwave soundtrack is quite becoming of the entire theme. The consistent pastel color pallet and pixel art is present through-and-through and gives the game a polished, highly-stylized feel. The visuals scream retro-futurism, reminiscent of the 80s and 90s. In case this one slipped under your radar, or if you already know about it and remain unconvinced, here's why you shouldn't sleep on Katana ZERO. As a fan of 2D action platformers, it quickly caught my attention and I'm glad that it did. 9-1005Īs this year comes to a close, I can't help but to reflect on one of the best games I had the pleasure of playing back in April.